Tuesday, 11 June 2013


Hello summoners!

I have played this game since season 1. And yet i have never been banned or warned.
Im writing a small guide how i play this game and how following this would help you win more.

1. Know your game.
If you are a competitive player and want to imitate pro's. Play ranked.
If you are just playing for fun and stress free. Play normals.
If you are a casual gamer. Play custom/aram/dominion/tt.

Its no point to antimeta in ranked, if youre playing soloque.
Nobody else is wanting antimeta games and its only you. Dont be selfish.
Play normals instead and have premades. This way you dont piss off others for no reason.

2. Knowing your lane.
In champ select, Say your best lane and worst lane. This way everyone knows your strengths and can play more coordinated to win. 

STOP THE "I SAID FIRST". This only pisses everyone off and makes your chances getting your desired lane even lower.
I have developed my strengths at every lane but i'm most powerful at mid.

Be polite about it.

3. Abuse the ping system.
Instead of typing: "GG OUR JUNGLER NO GANK" 

Use OMW ping's so everyone know's that you're coming to help.
Use the ? ping if your lane is missing, instead of typing it in chat.
Use the assist me ping if you need a gank.
Use the danger ping to tell your teammates that its not a good idea to initate.
Use the V ping (back) to tell your teams to disengage and turn back.

I only use the chat function if i ask for item suggestions or other game related stuff.

I understand that the jungler cant always come to rescue you when you fail your lane. 
Just a simple assist me ping tells your jungler that you need attention next. Your jungler comes to help you eventually. Be patient.

Nobody us can focus on the chat when were getting that sweet 1-2-3 combo to kill that enemy mid. The smartping system is so much more efficent.

4. Reports

Don't beg for reports. It only makes you look like an ass.
Be quiet and calm and just report the toxic person after the game is over. (he will get eventually hes deserved justice. Don't worry.)

5. Chat
Stop making that kid's tantrum lose the game for you. 
Ignore that damn chat. Why do you care what that 12 year old kid thinks?
I have /all Chat disabled always. Made me improve since i don't have to see those taunts.

Abuse the mute button. Your teammates can still smart ping.

6. Premades

5 v 5 soloque:
40% your team gets a troll and 50% enemy gets a troll. 10% is you.
2 premade: 30% your team and 50% enemy team... 20% increase of not getting trolled.

Always prefeer duo queue since it gives a chance that the enemy has a bad team and you don't.

DON'T BE AN ASS ABOUT IT! 
Don't spam WE DUO WE BOT. Learn to play all lanes and synergize with your team.

7. Losing
GG WP. 
Report toxic players and move on to the next game. 
Losing a normal doesent mean anything. So don't get mad about it.

In ranked: You got outplayed. You had a troll in your game. It happened... 
And your raging wont make it go away. Just accept it and move on.

8. Stop being the leader.
STOP! Chat and be a team. Talk it out in the champion selection and discuss strategies and counters. Stop telling others what to do and try to learn from them.

If you're supporting a bad adc. Instead of flaming him and going dive dying on the enemy. Play it safe and be at the back. Follow the adc's movement and try to help him improve. 
I see bad ad carrys daily. I even go and admit it. Many times when i'm the adc. i win games.. That's why i always adc in ranked. Its a easier way to win. 

If i want to lay back and relax, i go mid/jungle/top instead. Its more relaxing and not boring as hell early.

9. Advice.
If someone tells you to build more survivability/damage. They only mean good for the team. Offcourse this works both ways. You only want to win right? Or you only want to have as much fun as possible. Many players need to stop being so butthurt about getting advice. Every player that just started this game can relate to running into towers and dying over and over untill they learn from experience. Sometimes its just worth it to say "don't do that, it doesent work in this game."

But always remember to be polite about it.. Nobody wants to hear that they suck and need to uninstall.

10. "I said first" issue.
When you're in ranked/normal draft pick. Come on. ITS DRAFT MODE. The "i said first rule" does not even apply in blind mode. So why do i see 9/10 times this phenomenon happening in DRAFT MODE?

This is the internet, NOT THE KINDERGARTEN. If you wish to apply "i said first" rules, please go to the nearest kindergarten and fight over for toys.. We are here to play and try to win.

11. Stats 
So many times i see children getting steamed up on K/D/A.. 
Lets break down what this means. 
Your kills = how many times you managed to last hit someone down.
Your deaths = How many times you got last hit.
Your assists = How many times you assisted on the last hit.

Still i see good adc's getting flamed by stupid teammates who only see hes K/D/A. 
So what if that adc has 1/5/0 early. He still dealt MOST DAMAGE IN THE GAME in the stats screen after the game. Its not about those flashy numbers. Its about how much your carry did damage.
Stop chasing kills all the time and for once see clearly what it takes to win a game.

This behaviour is so damn frustrating.

12. Honoring.

So many times this function is not used. Reason basicly is that its useless and you gain nothing from it. So why is it there?

Actually honoring people boosts the team morale 25% of the times. Its not a guaranteed friendly match but it sometimes calms people down and make them concentrate and stay friendly.. yes its only 25% chance but that's still better than nothing right?

When i play a game of league of legends, i ALWAYS honor people that are friendly and nice. I also inform them in game after mid game or so that i'm honoring everyone for being so nice and nobody flamed. This actually sometimes makes people even more happier and the game shifts more into our favor because of the morale boost.

Use this as a weapon to make happy people more happier. Cause happy people win games more than angry people. (Calm beats stressed anytime if its a equal match.)

Riot gave you a function to reward good players (good as in nice and kind). So abuse it and spam it if you see friendly people.. or atleast someone who did good plays during the game.

13. Improving yourself
You don't always win games. You have to accept that. 
This is a team game so if you have ex. 2 lanes that are failing. Always focus on your own lane and try to improve. Because you are training for the next possible game, and this time it might just be YOU that is failing hard. 

If your lane is failing hard and you can't seem to win. Just use the "assist me" ping and wait till your teammates are ready and can start to help you turn your lane. Try to stall the lane by getting GP10 items and playing very passively. This is rewarding if you see that you died twice and the opponent can simply snack you when you come too close. At this point when you lost your lane hard, you need 2 people to gank or else it wont be as effective.

Keeping the focus on your own game is extremely important in soloqueue. You can't rely on your teammates in soloqueue cause you don't have voic. You just have to rely on pings and hope if your teammates notice. 

If all other lanes lost. Just keep trying.. There might be that one enemy team member who decided to troll and boom. You have a great opportunity to win. Also keep a close look on whos team has the endgame champions. You might get steamrolled in the early but the late game is a different story.


14. Winning a 1-4 v 5
If you see that the enemy team had a afk from the start of the game or had a person who just kept walking in the center of the map to get picked off.
Why do you insist saying it was a good game and laughing at the team that losed.. 

Seriously are you that desperate that the only game you can enjoy is the 5v4's that are easy for you? Come on be supportive and say "sorry for your afker"
And move on. It wasn't a good game. It never was. its a bad game from the start. If you played a match where it was 5v5 and nobody did anything intentionally like walking in the center of the map all the time to ruin it, then it was a good game. Stop being a ass about winning. You got your win so be happy about it. Don't trash talk the losing team. Report the afker/troller and move on.

15. Map vision
If you have teammates that have no clue how to use the smart ping system and doesen't support you. Please keep looking at the minimap. 
In soloqueue its pointless to assume that your team has your back. Many times i initate a 5v3 and have 4 teammates walk away and it turns into a 1v3. 

Solution is:
Train yourself into looking at the minimap every 30 seconds. After you master the timing look. 
Then train yourself into looking at the minimap every 15 seconds. 

After a while of training you should take a quick peek at the minimap every 2 seconds to watch out for anything suspicious like empty lanes which weren't pinged. Or if you see a enemy jungler walking towards you. Its always worth it to check the minimap.


WARDS: ITS EVERYONES RESPONSIBILITY TO BUY WARDS!
Stop complaining if you got ganked in mid. Its not your junglers fault. Its your fault for not buying wards.
Even i buy 2 wards after first or second back from mid lane. Its even turning into a habit.

16. Variable champion picks.
To totally stomp your opponent in a duel lane requires you to have knowledge on the opposing champion.
You should play like me and change your champion each game and try to stop playing the same character over and over again.
If you do this, you will: 

1. Learn new champs and be good at them.
2. Know exactly what the enemy is capable of because you played that champion yourself.
3. Know how to pick better in champion select just incase someone troll picks, you can still change your lane if you're already locked in.

After all. All the champs i own and purchased i have played over 10 times. That's why when i see a enemy "------" In the lane, i can easily counter pick and kill him because i have played that champion myself. Its pretty easy to knowledge which champions have mana problems early game, and which champions are squishy early.

17. Death
You're happily farming your Q on nasus when suddenly 5 enemies appear from your tower and from the bush and you cant do **** about it.
Stop trying to run away and die. Instead try to do as much as damage as possible before death. Its pointless to try and run from all that CC and die after. If you see that the full enemy team is rushing you, go to their tower and hit it a couple of times before dying.. Atleast then you do some permanent damage. 

Ignore raging teammates when you do this. Later they will see that it paid off. 
Always have your last stand when all hope is lost.

If you cant harm their towers. Atleast blow off all your cd's and try to burst atleast one enemy down before dying.. 
That will turn a free death into a enemy killed, worth it.


Conclusion

Many of you must think that all these tips are just common sense.. But why is the common sense lacking in every game in the lower MMR?

Stop waiting for everyone else to change.. Change yourself and wait. Things will improve in time.. Even if it takes 6 years. Just be patient and wait.. 

You guys have no idea how rewarding it is to see a good player from time to time. 
It almost makes this game a pleasure to play. (i automatically honor kind and nice players over actually skilled players.)

Feel free to comment. And please contribute by bumping this post back top.

A small update

Very soon we will be creating videos to help aid in our tips section. We now have a team of 5 high ranked competitive players working together on the guides and tips sections. We will have popular champions up, and after that the rest will soon follow! If you have any champions you'd like to see a guide for, any tips on roles you play or any other information feel free to post it in the comments or email it to either:

hassantaseer0@gmail.com

or
hanan.taseer@hotmail.com

Thanks for your interest and support, good luck!

Introduction

Update: just added seeker's armguard to the list

Many of the builds detail items that are good for the specific character that they're building for, but they never really explain exactly why this item was chosen over another and the situation that demanded that choice. Guides offer a few builds for a champ and while this is generally a good way to learn how to play a character, it's not good for becoming a better player in general. There are too many team compositions for a single build to work in every case, thus a good player knows how to be fluid when building their items. This not only includes what items you buy but: what order you buy the components in, what items you buy at the start, what items to sell and when, and what items to build early so that they can reach their full potential.

The goal of this guide is to deliver an understanding of the items in this game and the phases of build order and to act as a reference for those who might forget about some of the lesser known items that could be useful in certain situations.


Note:If you're looking for info on a specific item, just use ctrl+f and search for it.


Guide Top

Terms

Here's a quick list of terms and acronyms used throughout the guide:
AD = Attack damage
AP = Ability Power
AS = Attack Speed
Ar. Pen. = Armor Penetration
M Pen = Magic Penetration
H/M/GPX = Health/Mana/Gold per X seconds
CDR= Cooldown reduction
Nuke = Champion who deals a large amount of damage within a very short period, then waits for cooldowns
DPS = Damage per second, Champion who deals damage over time through auto attacks
CC = Crowd Control (slows, taunts, fears, stuns, snares)

The Basics [Basic Tier]

Before I get into anything I want to list the various basic items to help give an understanding of whether you should buy a  Pickaxe or wait for a  B. F. Sword and such. Items will be listed with a category as well as their gold efficiency
Consumables
 Total Biscuit of Rejuvenation (Mastery)
Explorer Ward (Mastery)
 Health Potion
 Mana Potion
 Crystalline Flask
 Sight Ward
 Vision Ward

Doran's Set:
 Doran's Blade
 Doran's Ring
 Doran's Shield

AD items:
 Long Sword (40 gold per 1 AD)
 Pickaxe (35 gold per 1 AD)
 B. F. Sword (34.5 gold per 1 AD)
SPACEAP items:
 Amplifying Tome (21.75 goldper 1 AP)
 Blasting Wand (21.5 gold per 1 AP)
 Needlessly Large Rod (20 gold per 1 AP)

Armor Items:
 Cloth Armor (20 gold per 1 Armor)
 Chain Vest (18 gold per 1 Armor)

Magic Resist Items:
 Null-Magic Mantle (20 goldper 1 M. Resist)
 Negatron Cloak (18 gold per 1 M. Resist)

Attack Speed Items:
 Dagger (33.3 gold per 1% AS)
 Recurve Bow (31.67 gold per 1% AS)
SPACECritical Chance Items:
 Brawler's Gloves (50 gold per 1% crit chance)
 Cloak of Agility (48.6 gold per 1% crit chance)

Health and Health Regen:
 Ruby Crystal (2.6 gold per 1 Health)
 Giant's Belt (2.6 gold per 1 Health)
 Rejuvenation Bead (36 goldper 1 HP5)

Mana and Mana Regen:
 Sapphire Crystal (2 gold per 1 Mana)
 Faerie Charm (60 gold per 1 MP5)


Note: the stats on the doran's items are exceptional, thus you often see them being stacked to compound their effect. However, this should be done with consideration as they lose their effect as the game progresses and your only option is to sell them since they do not build into anything else.



You may be wondering why I would be listing this when it's all available in the Mobafire database. But I want to call attention to the way these items are grouped and the way the groups differ.

For the sake of this discussion I'll be referring to these items in "tiers."  Long Sword is tier 1.  Pickaxe is tier 2.  B. F. Sword is tier 3.

You may notice that there is a tier 2 for health, but not for mana; also that a  Pickaxe costs 875, whereas a Blasting Wand costs 860, despite being in the same tier of damage. Basic items are basic because they offer nothing except pure stats at low costs. In many cases this is all you need for the early phases of the game. So you may find yourself buying a  Chain Vest Giant's Belt and a  Sapphire Crystal if you're an offtank who needs the extra mana. You may build the  Chain Vest and  Giant's Belt together into a Sunfire Cape, or the  Chain Vest and the  Sapphire Crystal into a  Glacial Shroud and build the giant's belt into a  Rylai's Crystal Scepter.

You can see how important the order you buy your basic items in is. In most cases you'll find that the utility of the passive on an item like  Tear of the Goddess demands that you build it as fast as possible. However, if you can focus on building various basic items first than you allow yourself much more flexibility as the game begins to change to favor one thing.

All tier 1 items in this section can be bought at the beginning of the game and they leave a varying amount of gold left over for potions (generally 1-3) and wards (generally one). In most cases you'll want to spend most of the 475 gold you start with. For example, should you buy a sapphire crystal and 2 pots or boots and 3 pots? While this generally depends on what you plan on buying later, sapphire crystal will allow you to cast more spells early, while boots will give you higher mobility and better sustain with the 3rd potion. In the event that you were rushing  Tear of the Goddess you would start with the  Sapphire Crystal to get it as soon as possible instead of the boots.

To illustrate how complex choosing your basic items can be, I'll use another scenario. Lets say you are an AD caster up against an AP carry mid and they are harassing you very well. The rest of the opponent's team is decently heavy on CC. On your first return to base, you have 780 gold. This is enough to allow you to buy a  Negatron Cloak but it will also leave you with only enough to buy a pot and set you back from buying the damage dealing items you need to get as quickly as possible (like a BF sword). However you could also buy a cheaper  Null-Magic Mantle to reduce their damage a little bit without setting yourself far back in your build. The cloak can be built into a mid-late game  Banshee's Veil, the mantle can be built into an early game Mercury's Treads (I'll go over boot choice in the next section). Both options are viable against a CC heavy team. The point here is that there is no clear decision. The factors you should consider when making a decision like this are: what characters you're playing and who you're up against, how much damage you are dealing now, how much damage you need to deal now and later, and how much damage the opponent is dealing to you now.
Guide Top

So many shoes to choose from

If there is anything you need to know, it's what boots to choose. Boots are essential because everyone builds them. Although it might be possible in very special cases to build without boots, the base movement speed of EVERY champ is simply too low to keep them viable without them.

Enchantments



Before I go into the boots themselves, I'm going to go over the various enchantments that can be applied to boots so I can discuss specific combinations later.

This is the most straightforward enchantment. It gives you a bonus flat 15 movement speed. It is important to note that this flat movement speed will be increased by any items that increase movement speed by percentage e.g.  Zeal.

This is a good enchantment for support or initiators as it allows your team to follow you quickly wherever you go. It's also good for pushing as nearby ally minions will move faster, thus meaning they get to towers quicker.

This is a great enchantment since so many initiations rely on flash being off cooldown. It's even more potent if you pack flash AND teleport as it allows you to telegank more often. Try getting this enchantment early as it will have a greater impact on the game that way.

A good enchantment for carries that allows you to stick to your target while attacking them. With 400 movement speed you'll gain a bonus 48 while in combat, which is the equivalent to having another pair of tier 2 boots.

Possibly the most fun enchantment as it lets you zoom out of base extremely quickly and is one of the cheaper options among enchantments. It's particularly good for defending your base against split pushing and backdooring as it allows you to quickly catch up to an enemy champ who's invading your base alone.

The Boots



The basic boots offer a decent boost to speed, but offer no other benefits. Many champions will start with these boots and 3  Health Potions. Doing so allows for a movement speed advantage over foes and can help you harass and avoid harass easier. For example, if you're mid lane and your opponent is  Karthus, buying boots first will make him simply unable to harass you with  Lay Waste. However starting with these is not mandatory unless you feel you will need the sustain from 3 potions.

Berserker's Greaves are a standard choice for AD champs and are practically required on ranged AD characters like  Ashe or  Caitlyn. The attack speed bonus not only makes it easier to farm but gives you an advantage over other AD champs. Keep in mind that attack speed is the difference between hitting like a hammer and hitting like a Jackhammer. These boots synergize well with the Enchantment: Furor as it allows you to chase extremely well, giving you the equivalent of  Vayne's passive.

The standard choice for AP carries, do not underestimate the damage bonus that the magic penetration gives. When playing AP I usually buy these boots before any AP item because the magic penetration can have a huge impact, even in early game. These boots go well with  Enchantment: Distortion since many AP carries are dependent on flash for setting up combos.

A good choice for champs who are extremely reliant on their abilities. Champs like  Renekton or Brand can benefit from these since they need to use their abilities as a combo to use them to their full extent. Keep in mind that max CDR is 40%.

Mercury's Treads are possibly the most versatile boot choice. Every champ can benefit from buying these boots. It offers the tenacity buff, which is useful during all phases of the game. Even carries can benefit from these boots if they expect to be focused down a lot, but you'll most often see these on tanks.

The other boot choice for tank, useful if the enemy team is heavy on AD champs, otherwise you're better off with merc treads since the majority of champs have some sort of CC they could use on you. These boots provide the most damage reduction.

Very useful on stealth and assassin characters who stay out of a fight until the right moment to pick off a foe. Was seen more often when roaming was popular, but you'll typically see  ShacoEvelynn, or  Twitch wearing these. They saw a surge in popularity in S2 on junglers like  Alistarfor their phenomenal ganking ability. Pack these with  Enchantment: Homeguard for ridiculous speeds when leaving base.

These boots offer the highest flat movement speed and synergize well with  Enchantment: Alacrity, especially on champions with abilities that increase movement speed by a percentage like  Garen or  Poppy. The slow reduction is good, but I don't suggest buying these boots specifically for that reason, as Mercury Treads reduces the duration of slows and is more versatile. (Though it could be a favorable option if the only CC the enemy team has is in slows).