Magic Damage Items: Combos, Combos everywhere
Magic Damage items are primarily for your AP casters, Initiatiors and AP supports. They amp up damage primarily through ability power, magic penetration, and cooldown reduction. They often come with other damaging effects and provide sustain through spell vamp, mana, and mana regen.
Abyssal Scepter
When to use it: This is one of the items designed to give Mages a little extra survivability, but the AP boost and magic reduction aura are really nice on other champs too. This is good for DPS casters who need to be in close range of enemies to deal damage like
Swain,
Soraka, and
Fiddlesticks
Who to use it with:
Fiddlesticks, it synergizes extremely well with his ult and his passive. Tanky mages like
Galio and
Singed also benefit from this item.
When to use it: This is one of the items designed to give Mages a little extra survivability, but the AP boost and magic reduction aura are really nice on other champs too. This is good for DPS casters who need to be in close range of enemies to deal damage like
Who to use it with:
When to use it:A great item for mages who started with an early
Who to use it with:
Extra Notes: A character with 3000 mana gets 90 bonus AP, which is quite a bit. This item doesn't get picked up over
When to use it: A good item for mana intensive characters, use this if you don't want to be reliant on blue all the time. It gives you options other than a
Who to use it with:
Extra Notes: You'll likely need to choose between this item and
When to use it: Use this to counter HP heavy enemies like
Who to use it with:Mages, not too many specific choices, but
Extra Notes: Be sure to initate with this as it will increase the damage of your following combo. It is essentially useless if you use it last. This item is also commonly seen on odd champion builds like AP
When to use it:A pretty basic cooldown reduction item, it offers nice stats for its price and can be built into either
Who to use it with:
Extra Notes:While it's not the greatest item, it's also not a bad item and I'm personally a fan of CDR in any form, it's a great stat to have and this item gives you a little extra mana regen to counterbalance the extra skill usage. It also builds into 3 different things, so it allows you to keep your options open.
When to use it:Great on hybrid champs and AP/AS champs, but it doesn't synergize well with too many champs, so you won't see it too often. It's great for farming and pushing towers. (especially when combined with a lich bane).
Who to use it with:
Extra Notes:This item should only be used if it synergizes extremely well with the champ you are playing, or if you need to build pure hybrid, otherwise there are better options. This item fits into either the physical damage or magic damage section.
When to use it:A solid early/mid game item for mages with single target abilities. Upgrade it to
Who to use it with:
Extra Notes:The magic pen is the equivalent of buying sorceror shoes, so you have the option of buying this item and merc treads if you wish.
When to use it: Great for hybrid characters. It offers some of the best sustainability stats since it provides lifesteal as well as spell vamp. I often rush this when playing a hybrid character.
Who to use it with:
Extra Notes: Remember to use the active, when chasing down a foe it not only lets you burst them down quicker but slows them to ensure that your cooldowns refresh before they can get a way. Take advantage of the range as well, most of the characters that build this will have skills that have a lower range than the active, so you can initiate with it.
This is another hybrid item, so it's not restricted to this section, though physical damage dealers are more likely to build a
When to use it:Great for any AP champ really, but even greater for those who aren't strictly mages (in other words AP characters with low cooldown abilities). It gives great sustainability and is core for many characters.
Who to use it with:
Extra Notes:Usually the first component built for
When to use it:GP10 item for mages for some extra early game income. If you're playing a support who is dependent on AP, you can also build it.
Who to use it with:Any mage
Extra Notes: This item has some good build paths, though I'd say it's more viable on supports than mages (unless you're playing twisted treeline since this item upgrades to
When to use it: The upgrade for
Who to use it with:
Extra Notes: This item forms a great combination with
When to use it: Allows mages to actually make use of their auto attacks. It synergizes extremely well with champions who proc extra damage on auto attack.
Who to use it with:
Extra Notes: try to pace your abilities so you can proc the effect as often as possible. This will really maximize your damage output. Lich Bane is also a great late game item since it allows the AP carry to suddenly start hitting turrets really hard (upwards of 300 damage for an autoattack)
When to use it:This item is great for AP/AS hyrbrid characters and synergizes extremely well with champions who apply bonus magic damage on auto attacks.
Who to use it with:
Extra Notes: This item synergizes with on-hit builds and since the passive scales with AP, it makes AP carries damage much more consistent throughout the entire game.
When to use it: Useful for mages who rely on CDR, it provides the best CDR for the combination.
Who to use it with:
Extra Notes: This item offers the most in the AP and CDR combination and is pretty cost efficient.
When to use it: Used for AP/AS hybrids
Who to use it with:
Extra Notes: A really solid set of stats, but the lack of any real passive makes it somewhat lackluster for its price. Its counterpart is
When to use it:If you're a mage...seriously, if you're playing an AP nuke, you will be buying this item
Who to use it with:
Extra Notes:This is the Infinity edge for mages, it's a huge boost to the raw damage that you do and it buffs every other AP item in your inventory as well.
When to use it: Useful for mages who want durability and since it builds from a catalyst, you can have a much more sustainable game.
Who to use it with:
Extra Notes: Try to build early to reap the full benefits, but its not absolutely necessary to do so.
When to use it:Use this item if you're playing an DPS mage or a tanky caster with low cooldowns. This item lets you stick to your opponent to ensure the kill
Who to use it with:
Extra Notes:Great health and good AP boost, for characters like Akali, the slow is EXTREMELY beneficial and should be rushed in many cases.
When to use it: The automatic upgrade for
Who to use it with:
Extra Notes:The shield for this item is based on your current mana, so try to use it at the beginning of a fight before you burn through your mana. It will take a chunk of your mana, but the more mana you have the larger the shield.
When to use it: Use this item if you are an AP champ up against an AD champ. Most commonly you'll need to use this against a
Who to use it with: Any AP.
Extra Notes:Even if you don't end up building this into Zhonya's, this item provides great stats for its price.
When to use it:Great for champions who have an ability that augments the next auto attack, and since it builds into
Who to use it with:
Extra Notes:Remember that this item only applies your BASE attack damage, don't expect it to do much more if you're stacking B.F. swords.
When to use it:Used for any carry that has mana issues. Buy this item if you intend to toss out abilities to deal the majority of your damage as opposed to auto attacks. Mages and Ad carries with low cooldowns benefit from this a lot.
Who to use it with:
Extra Notes:Rush this item early to reap the benefits later. This item solves almost all early game mana issues.
When to use it:A great late game item when enemies are stacked on magic resist. Use on mages, an alternative to
Who to use it with:
Extra Notes:Damage from mages tends to scale down in the late game( unless they're fed) so this item keeps their damage consistent. This item is the AP counterpart to
When to use it: Very useful on casters who want spellvamp, but do not want to build a
Who to use it with:
Extra Notes: You won't have to worry about rushing this item. The
When to use it:Useful for mages who get focused down quickly, or if you have an ult that requires you to stand near enemies.
Who to use it with:
Extra Notes:This item gives you an advantage in 1v1 situations as well, cooldowns continue to refresh while your in stasis, so it's the equivalent of taking off 2 seconds of all of your cooldowns. Throw down your initial burst, activate, then when enemies have stopped focusing you, continue your barrage.
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